This will soon be behind us and we'll be off on our grand adventure. For most of the game, both Amita and Sabal are allied with the player and, at least marginally, each other. This was supposed to be very simple, but you know if you give food to monkeys, they just throw their shit at each other. Sabal is first seen in-game when he leads a raid to rescue the protagonist of the game, Ajay Ghale, the son of Mohan Ghale, who recently returned to scatter his mother's ashes, from Paul Depleur 's compound. Pagan Min: I am terribly sorry about all this. 9GAG has the best funny pics, gifs, videos, gaming, anime. Pagan Min: Who is this? Hmm? Is this your plus-one? 8592 points 239 comments - When I finish Far Cry 4 on Amitas side, and theres no sex scene. We have a party waiting for you, but I don't think I know your name.
Pagan Min: At least there's a silver lining. You saw it coming but both Sabal and Amita used you. I choose to kill her in the video because I'm disappointed with the endingof Far Cry 4. Pagan Min: And I got blood all over my fucking shoes! You can find Amita at the Sherpa Yak Enclosure at x:219.6 / y:488.5 in Far Cry 4. Pagan Min: You had one fucking job and you couldn't fucking do that! Pagan Min: "Got out of control." I hate when things get out of control. "Stop." "Shoot." "Stop." "Shoot." Do those words sound the same? Next Main Quests Cease and Desist (choosing Sabal) Prev Main Quests Payback. Far Cry 4 Balance Of Power Guide Amita Or Sabal will provide some information on the various routes people have taken to give you the opportunity to side with the right leader. I wish game devs were better at offering us interesting choices.Pagan Min: I distinctly remember saying, "Stop the bus." Not "shoot the bus." "*Stop* the bus." I'm very particular with my words. Culture Wars (choosing Amita) Main Quests Far Cry 4 Guide. The Far Cry 4 Balance of Power missions are one of the most exciting elements Ubisoft have introduced into the franchise. I saw a great tweet the other day that was like "game devs think difficult choices in games are about whether or not to kill or spare someone actually difficult choices are whether or not to wear better gear that looks ugly."
It's okay to be like "actually maybe we can increase the basic quality of life not everything has to be garbage." I mean, hey, game devs, not all choices have to be equal and obviously bad at all times a representative democracy is gonna be better than a dictatorship or a drug-run country or a xenophobic mess ruled by actual terrorists, even if that representative democracy is as shitty as America is now. It's better to live in America and have access to a 24/7 Wal-Mart and food and gasoline and shelter whenever you need it than countries where warlords are stealing food (I had a long talk with a UN Peacekeeper about his time in Africa a decade or so ago-it was, uh, interesting).īut for whatever reason, it feels like games are like NO ALL CHOICES ARE EQUALLY BAD. But I mean, hey, that's way, way, way better than living in a Taliban Afghanistan (I recognize, fully, that Afghanistan was way better before the CIA got involved), or an ISIS-fueled state (again, kinda a big Russia/America clusterfuck), or a nation that's ruled by Pablo Escobar. Do we have problems? Absolutely, especially where the CIA is involved.
I feel like a lot of games go "oooh, spooky, everything is MORALLY AMBIGUOUS, by which we mean bad." Like, the first-world countries are nowhere near as bad as third-world countries when it comes to how they and their neighbors fare. I think I ultimately went with Sabal, because fuck the drugs, and fuck Pagan.